Ask VR fans about their gripes and they’ll likely mention the “screen door” effect, or the gaps between pixels that you notice when looking at a display so close to your eyes. That annoyance might disappear entirely if Samsung and Stanford University have their way. They’ve developed (via IEEE Spectrum) OLED technology that supports resolutions up to 10,000 pixels per inch — well above what you see in virtually any existing display, let alone what you’d find in a modern VR headset like the Oculus Quest 2.
10,000ppi would allow for 20K resolutions. If this technology can handle refresh rates as high as 120fps, then that would be 20,000x11,250 pixels, which works out to 225-million in total, by 120 … 27,000,000,000 pixels generated per second.
Okay, so that would be about … 4 of the new nVidea GTX 3090 cards with at least an i7 and 64GB RAM to coordinate them. A 3000-series AMD ThreadRipper would probably be better for it, though.
My goodness, that’s a lot of pixels to shove in someone’s face 🤐Samsung, Stanford make a 10,000PPI display that could lead to 'flawless' VR